using UnityEngine;
using System.Collections;

public class CharacterState : MonoBehaviour
{
	protected CharacterBehavior c;
	
	public void Awake()
	{
		c = GetComponent<CharacterBehavior>();
	}
	
	public void baseInit()
	{
		
	}
	
	public virtual void enter()
	{
	}
	
	public virtual void update()
	{
	}
	
	public virtual void exit()
	{
	}
}
